Modifed every reference to "/home/deck" to a generic home folder, should allow to run it on non-steamos linux distros

This commit is contained in:
DGdev91
2025-01-28 12:51:05 +01:00
parent 709062d93c
commit 09541fca54
4 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
"deckuser" : "deck",
"deckpass" : "gamer",
"deckkey" : "-i ${env:HOME}/.ssh/id_rsa",
"deckdir" : "/home/deck",
"deckdir" : "${env:HOME}",
"pluginname": "Decky-Framegen",
"python.analysis.extraPaths": [
"./py_modules"
+3 -3
View File
@@ -1,8 +1,8 @@
#!/usr/bin/env bash
# Remove /home/deck/fgmod directory if it exists
if [[ -d "/home/deck/fgmod" ]]; then
rm -rf "/home/deck/fgmod"
# Remove ~/fgmod directory if it exists
if [[ -d "$HOME/fgmod" ]]; then
rm -rf "$HOME/fgmod"
fi
# Remove specific files from ~/Downloads if they exist
+5 -5
View File
@@ -14,7 +14,7 @@ class Plugin:
async def run_uninstall_fgmod(self) -> dict:
try:
result = subprocess.run(
["/bin/bash", "/home/deck/homebrew/plugins/Decky-Framegen/assets/fgmod-remover.sh"],
["/bin/bash", Path.home() / "homebrew" / "plugins" / "Decky-Framegen" / "assets" / "fgmod-remover.sh"],
capture_output=True,
text=True,
check=True
@@ -25,7 +25,7 @@ class Plugin:
async def run_install_fgmod(self) -> dict:
try:
assets_dir = Path("/home/deck/homebrew/plugins/Decky-Framegen/assets")
assets_dir = Path.home() / "homebrew" / "plugins" / "Decky-Framegen" / "assets"
downloads_dir = Path.home() / "Downloads"
if not assets_dir.exists():
@@ -59,7 +59,7 @@ class Plugin:
timeout=300
)
fgmod_path = Path("/home/deck/fgmod")
fgmod_path = Path.home() / "fgmod"
fgmod_path.mkdir(parents=True, exist_ok=True)
decky.logger.info(f"Script output:\n{process.stdout}")
@@ -97,7 +97,7 @@ class Plugin:
}
async def check_fgmod_path(self) -> dict:
path = "/home/deck/fgmod/"
path = Path.home() / "fgmod"
required_files = [
"amd_fidelityfx_dx12.dll", "dlssg_to_fsr3_amd_is_better.dll", "libxess.dll",
"amd_fidelityfx_vk.dll", "dlssg_to_fsr3.ini", "licenses",
@@ -119,7 +119,7 @@ class Plugin:
# New method to list installed Steam games
async def list_installed_games(self) -> dict:
try:
steam_root = "/home/deck/.steam/steam"
steam_root = Path.home() / ".steam" / "steam"
library_file = Path(steam_root) / "steamapps" / "libraryfolders.vdf"
if not library_file.exists():
+4 -4
View File
@@ -171,7 +171,7 @@ function FGModInstallerSection() {
// if (mainRunningApp) {
// try {
// const currentOptions = await SteamClient.Apps.GetLaunchOptionsForApp(mainRunningApp.appid);
// setIsPatched(currentOptions.includes('/home/deck/fgmod/fgmod %COMMAND%'));
// setIsPatched(currentOptions.includes('~/fgmod/fgmod %COMMAND%'));
// } catch (error) {
// console.error('Error checking launch options:', error);
// }
@@ -191,7 +191,7 @@ function FGModInstallerSection() {
// await SteamClient.Apps.SetAppLaunchOptions(mainRunningApp.appid, '');
// setResult(`Launch options cleared successfully. Restart the game to restore DLSS default files`);
// } else {
// await SteamClient.Apps.SetAppLaunchOptions(mainRunningApp.appid, '/home/deck/fgmod/fgmod %COMMAND%');
// await SteamClient.Apps.SetAppLaunchOptions(mainRunningApp.appid, '~/fgmod/fgmod %COMMAND%');
// setResult(`Launch options set successfully, restart the game to use FSR upscaling and frame gen via DLSS options.`);
// }
// setIsPatched(!isPatched);
@@ -257,7 +257,7 @@ function InstalledGamesSection() {
const handlePatchClick = async (game: { appid: number; name: string }) => {
setClickedGame(game);
try {
await SteamClient.Apps.SetAppLaunchOptions(game.appid, '/home/deck/fgmod/fgmod %COMMAND%');
await SteamClient.Apps.SetAppLaunchOptions(game.appid, '~/fgmod/fgmod %COMMAND%');
setResult(`Launch options set successfully for ${game.name}. You can now select DLSS in the game's menu to use FSR Upscaling and FrameGen equivalents.`);
} catch (error) {
if (error instanceof Error) {
@@ -271,7 +271,7 @@ function InstalledGamesSection() {
const handleUnpatchClick = async (game: { appid: number; name: string }) => {
setClickedGame(game);
try {
await SteamClient.Apps.SetAppLaunchOptions(game.appid, '/home/deck/fgmod/fgmod-uninstaller.sh %COMMAND%');
await SteamClient.Apps.SetAppLaunchOptions(game.appid, '~/fgmod/fgmod-uninstaller.sh %COMMAND%');
setResult(`DLSS mods will uninstall on next launch of ${game.name}. The game is now unpatched.`);
} catch (error) {
if (error instanceof Error) {